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Chadi Belbaz
Chadi Belbaz
3D Character Artist / Open for Opportunities
Casablanca, Morocco

Summary

I'm a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.

Skills

Character ModelingDigital SculptingCreature Modeling3D ModelingPBR TexturingRetopologycleanup 3D ScanPost-productionUnreal engineUVsBlendshapesProp ModelingAnatomyRenderingLightingShaders3D Printing

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
FiberShop
FiberShop
GS CurveTools
GS CurveTools
Mari
Mari
Marvelous Designer
Marvelous Designer
CLO
CLO
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
3DCoat
3DCoat
Arnold
Arnold
V-Ray
V-Ray
Xgen
Xgen
Photoshop
Photoshop
R3DS Wrap
R3DS Wrap
RizomUV
RizomUV
R3DS ZWRAP
R3DS ZWRAP
UVLayout
UVLayout
xNormal
xNormal
Blender
Blender
Character Creator
Character Creator
DAZ Studio
DAZ Studio
Marmoset Toolbag
Marmoset Toolbag
Godot
Godot
Unity
Unity
Unreal Engine
Unreal Engine

Experience

  • 3D Render Artist at Minimpire Studio
    Riyadh, SA
    June 2026 - July 2026

    Responsibilities:

    • Create high-quality character renders for marketing, presentations, and promotional materials.

    • Refine and improve in-game character assets for cinematic-quality rendering.

    • Develop realistic lighting, materials, and shaders to enhance the visual presentation of Stylized characters.

    • Produce high-quality promotional images that align with the project's artistic direction.

    • Collaborate with the Director to ensure characters meet the visual standards required for presentations and advertising.

  • 3D Generalist at Quest Fox Studio
    Bucharest, RO
    August 2025 - September 2025

    Responsibilities:

    • Create high-quality 3D Outfits and assets for a new game IP.

    • Create high-poly stylized outfits and character assets.

    • Collaborate with the art team to achieve the desired visual style.

    • Deliver production-ready assets while maintaining quality and consistency.

  • Lead 3D Character Artist at MixEnix Studios
    Casablanca, MA
    June 2023 - June 2025

    Responsibilities:

    • Lead and manage a team of 3D artists.

    • Create high-quality 3D assets for AA, AAA, and mobile games.

    • Design and develop realistic and stylized characters across multiple art styles.

    • AAA character sculpting and modeling for video games and Cinematics.

    • Hard-surface modeling and texturing.

    • Create PBR materials and shaders for Unreal Engine.

    • Ensure consistent visual quality across all assets of the game.

  • Lead 3D Character Artist at Hypersonic Laboratories
    Los Angeles, US
    August 2021 - July 2024

    Responsibilities:

    • Lead and mentor the character art team throughout production.

    • Create 3D assets, including characters, hair, clothing, and weapons.

    • Oversee the character creation pipeline from concept to final in-game assets.

    • Develop next-gen character workflows and shaders with a technical artist.

    • Optimize assets for real-time rendering and performance.

    • Ensure consistent visual quality across all character assets.

    • Coordinate with outsourcing studios to maintain quality for 3D assets.

    • Coordinate with animators and programmers to resolve technical issues.

  • Senior 3D Character Artist at Acodeon Development
    Osijek, HR
    March 2021 - August 2021

    Responsibilities:

    • Create high-quality 3D characters and assets.

    • Sculpt detailed high-poly characters in ZBrush.

    • Create PBR materials, textures, and real-time shaders.

    • Develop high-quality lighting and presentation for 3D assets.

    • Collaborate with the Art Director and Lead Artist to define visual style.

    • Ensure all assets meet artistic, technical, and performance standards.