I'm a 3D Character Artist I do Modeling/Sculpting/Likeness/Texturing/Shading/Lighting/Rendering and work on realistic and stylized characters for mobile, AAA games, cinematic, and 3D Printing.
Responsibilities:
• Create high-quality character renders for marketing, presentations, and promotional materials.
• Refine and improve in-game character assets for cinematic-quality rendering.
• Develop realistic lighting, materials, and shaders to enhance the visual presentation of Stylized characters.
• Produce high-quality promotional images that align with the project's artistic direction.
• Collaborate with the Director to ensure characters meet the visual standards required for presentations and advertising.
Responsibilities:
• Create high-quality 3D Outfits and assets for a new game IP.
• Create high-poly stylized outfits and character assets.
• Collaborate with the art team to achieve the desired visual style.
• Deliver production-ready assets while maintaining quality and consistency.
Responsibilities:
• Lead and manage a team of 3D artists.
• Create high-quality 3D assets for AA, AAA, and mobile games.
• Design and develop realistic and stylized characters across multiple art styles.
• AAA character sculpting and modeling for video games and Cinematics.
• Hard-surface modeling and texturing.
• Create PBR materials and shaders for Unreal Engine.
• Ensure consistent visual quality across all assets of the game.
Responsibilities:
• Lead and mentor the character art team throughout production.
• Create 3D assets, including characters, hair, clothing, and weapons.
• Oversee the character creation pipeline from concept to final in-game assets.
• Develop next-gen character workflows and shaders with a technical artist.
• Optimize assets for real-time rendering and performance.
• Ensure consistent visual quality across all character assets.
• Coordinate with outsourcing studios to maintain quality for 3D assets.
• Coordinate with animators and programmers to resolve technical issues.
Responsibilities:
• Create high-quality 3D characters and assets.
• Sculpt detailed high-poly characters in ZBrush.
• Create PBR materials, textures, and real-time shaders.
• Develop high-quality lighting and presentation for 3D assets.
• Collaborate with the Art Director and Lead Artist to define visual style.
• Ensure all assets meet artistic, technical, and performance standards.